Apologies, USD newbie so not 100% sure this is correct location but my issue seems similar. A client has recently adopted Nvidia Omniverse and I’m now evaluating interoperability with Unreal. I have USDs on disk that I can open with Omniverse Kit (no access to Nexus servers yet, although I don’t think that’s required) and displays / renders correctly. In Unreal I’ve tried render context mdlx, universal and Unreal and none of these work, in the sense that the results are the same - a black product with no textures and I think incorrect materials. Looking at the stage, it appears as though everything is correct in terms of looks etc, although as I say I’m new to the format and may well be missing something (presumably I am!). The only errors I see appear to be for an externally referenced camera, which I don’t think is important. Any suggestions very much appreciated.