Hi, I’m trying to setup using USD files in unreal with some animation from blender. everything looks like it’s coming through but it’s really slow on playing back animation. it looks like it’s constantly streaming the geometry cache for the characters, any time a frame changes it restarts this stream
is there anyway to cache this once and stop it streaming? I imagine anytime a frame changes in the playhead it’s re reading to see if there are any new animation changes. but it would be great to do this only when I want it to. otherwise it’s kind unusable at the minute
We are also facing this issue. Some help would be greatly appreciated. We are thinking of switching to USDskeleton to get rid of the geometry cache streaming altogether.