Hello, is there anyone discussing the use of USD with World Partition?
I have been working on finding the best workflow for level design and discovered that USD provides a strong pipeline for collision, mesh placement, and material setup. All of these can be handled in a DCC tool, and USD will take care of the rest once it is imported into the engine. I’ve done some tests and confirmed that World Partition works with USD, but I noticed that when a USD file is loaded, all the assets inside that USD are loaded at once.
In my case, I am using Nanite. So my conclusion is that there is no real issue with having many meshes in the scene, as long as they do not have Tick enabled or any runtime logic running on them.
Is my understanding correct?