ok, got it, seems like the sidefx file doesn’t reference the materialx directly, instead its embedded inside usd, honestly right now, can’t use this If I have to export and reference every material I have in solaris, either sidefx makes a way to reference Shader objects themselves or Unreal would be able to read this no problem in the future. hopefully both, I’m going to use Unreal materials for now, I can assign it inside solaris using unrealMaterial property, also those chess pieces have inverted y in the normals, I assume you need to add the orientation property to leftHanded or disabling subdivisionScheme so normals would auto compute, IDK this needs more time. be testing this again if anything new comes up.
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