Documentation suggests there should be an option for Selected Option when using the switch actor in the variant manager, this is seemingly not present as of 4.25. The element works as intended within the normal property inspector. https://docs.unrealengine.com/en-US/…variantmanager
Is there a specific procedure which needs to occur for this to appear as a captured property in the variant manager?
This is a bug and had been fix for 4.26, Unreal Engine Issues and Bug Tracker (UE-100346)
In 4.25 you can work around it by enabling the auto-capture of the properties, and then switching the property directly in the world outliner