Usage of Set Actor Relative Rotation with Use Controller Yaw. Blueprint, UE5

Hello. Can i use Set Actor Relative Rotation with activated Use Controller Rotation Yaw? If i activate it Set Relative Rotation doesn’t work and have to use Set Control Rotation.

The way the question is formulated is a bit contradictory, either it uses the controllers rotation or it doesn’t.

So if you wish to do your rotation logic in local-space, but apply it to the controller you can transform it out into worldspace before setting it like this:
transform

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