When I edit the BP that inherites Actor Component,
I couldn’t find Macros of Macro Library I made, in the context menu.
(But I can find Macros of Standard Macro Library, even in this case. For example, Reverse for Each Loop.)
What I find something difference is:
Parent class of Stnadard Macro Library from Unreal Engine is Object.
Parent class of Macro Library that I made is Actor.
I solved this problem by Blueprint Function Library. But It feels silly, still.
Any good ideas?