Usage of Heal items effecting other players (other teams)

I my map when the player uses any heal assets the players which are around him are also getting health and shields even other players belong to other team.

how to stop this ?

If by “heal assets” you mean fortnite’s built-in AOE healing items like chug splashes then unfortunately you can’t change them.

Otherwise if by “heal assets” you mean some kind of custom verse script/powerup you can use TeamCollection:=GetPlayspace().GetTeamCollection() and then do if(PlayersTeam:=TeamCollection.GetTeam[Agent]): to get the team the “Agent” is in, afterwards you can just compare all the players who would’ve been healed by making sure they have the same “team” when you use GetTeam on them.

Do you mean For Fortnite’s built-in AOE healing items like Chug Splashes, we can’t change their properties directly. However, with custom Verse scripting, we can create our own healing mechanics ?

Does ‘Area of Effect’ mean it affects all teams in that area, or does it only affect the team that used the healing item?

Simply put Fortnite items = Unchangeable (for now), healing items affect everyone

However of you create some kind of custom healing mechanic you can have more leeway on how it works

Also AOE just means that an item affects an area instead of a singular person (think grenades,etc)

Thank you