URO and AnimNotifies

Hello!
While using URO to have a lower update-rate for non rendered actors, anim notify timing seems to be messed up. Branching point or queued ticktype doesn’t make a difference.
Thinking about triggering sounds like footsteps for example.
This has to be a very common thing (and there is probably some obvious way to circumvent the issue), yet I cannot seem to find any information regarding this.

On another note, updating a float value from an animation-curve gets the same issue “chopping up” so to speak. I’ve been looking into OnUROSkipTickAnimation(), where I can get the missing updates, which works kinda ok with some interpolation, but I feel there’s something I’m missing here.

tldr; Anim notifies firing off at incorrect time, due to non-rendered update rate being lowered. Any Ideas?