Hello!
in 50% of cases of hot recompilation, a crash occurs.
mac m1 max, UE 5.1.
I have nothing in the project except two metahuman. But it is unclear why this is and how to fix it.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 763] Array index out of bounds: 999 from an array of size 0
URigHierarchy::Save(FArchive&) Address = 0x1d69ba9d7 (filename not found) [in UnrealEditor-ControlRig.dylib]
URigHierarchy::Serialize(FArchive&) Address = 0x1d69ba81a (filename not found) [in UnrealEditor-ControlRig.dylib]
FAsyncTask<FReload::ReplaceReferencesToReconstructedCDOs()::FFindRefTask>::DoTaskWork() Address = 0x13001fb4f (filename not found) [in UnrealEditor-UnrealEd.dylib]
FAsyncTaskBase::DoWork() Address = 0x1300155a4 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FAsyncTaskBase::DoThreadedWork() Address = 0x13001f9de (filename not found) [in UnrealEditor-UnrealEd.dylib]
FQueuedThread::Run() Address = 0x10ef5f588 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::Run() Address = 0x10ef582c2 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10eebfd30 (filename not found) [in UnrealEditor-Core.dylib]
_pthread_start Address = 0x7ff8048e5259 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8048e0c7b (filename not found) [in libsystem_pthread.dylib]