Hey Folks,
I am fighting here with a problem. I developed a game on my windows pc. Build it for android and windows (no prob so far).
Now I have to do the same for IOS, but I am a total beginner to use Apple.
I have this issue as described below: I really don’t know what the problem is. Also I can’t have a look into the log file because I really don’t know where the file is. (Apple newb)
So I think there is some data left from windows maybe?
I tried to erase windows as targeted platforms/ deleted the intermediate and save dir/ build everything again/
Anybody an Idea? It is super urgent, because of a close ddl.
ATHelper: Packaging (IOS): ERROR: System.PlatformNotSupportedException: Windows Principal functionality is not supported on this platform.
UATHelper: Packaging (IOS): at System.Security.Principal.WindowsIdentity.GetCurrent()
UATHelper: Packaging (IOS): at IOSPlatform.GetFilesToArchive(ProjectParams Params, DeploymentContext SC) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/IOS/IOSPlatform.Automation.cs:line 1495
UATHelper: Packaging (IOS): at Project.CreateArchiveManifest(ProjectParams Params, DeploymentContext SC) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Scripts/ArchiveCommand.Automation.cs:line 25
UATHelper: Packaging (IOS): at Project.Archive(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Scripts/ArchiveCommand.Automation.cs:line 64
UATHelper: Packaging (IOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs:line 208
UATHelper: Packaging (IOS): at BuildCookRun.ExecuteBuild() in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Scripts/BuildCookRun.Automation.cs:line 40
UATHelper: Packaging (IOS): at AutomationTool.BuildCommand.Execute() in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/AutomationUtils/BuildCommand.cs:line 323
UATHelper: Packaging (IOS): at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 541
UATHelper: Packaging (IOS): at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs:line 498
UATHelper: Packaging (IOS): at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Program.cs:line 176
UATHelper: Packaging (IOS): at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Program.cs:line 88
UATHelper: Packaging (IOS): at AutomationTool.InternalUtils.RunSingleInstance(String[] Arguments, Func`1 Main) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/AutomationUtils/Utils.cs:line 752
UATHelper: Packaging (IOS): at AutomationTool.Program.Main(String[] Arguments) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/AutomationTool/Program.cs:line 88
UATHelper: Packaging (IOS): (see /Users/__________/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (IOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: System.PlatformNotSupportedException: Windows Principal functionality is not supported on this platform.
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: Unknown Error