The Prop Mover appears to be malfunctioning. Here are the issues I’ve observed:
- The subscription for both agent and prop collisions isn’t functioning correctly. Specifically, when I attempted to use
.Subscribe()
for agent collision, detection failed. - The
Begin()
method and the editable that can be checked on to make the device start on game start is not working. - The
.MoveTo()
and.TeleportTo[]
properties on the Prop Mover are not moving the prop as intended.