The Prop Mover appears to be malfunctioning. Here are the issues I’ve observed:
- The subscription for both agent and prop collisions isn’t functioning correctly. Specifically, when I attempted to use .Subscribe()for agent collision, detection failed.
- The Begin()method and the editable that can be checked on to make the device start on game start is not working.
- The .MoveTo()and.TeleportTo[]properties on the Prop Mover are not moving the prop as intended.