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[Urgent] Procedural mesh - Spline problem

Hello!
I got some problem with the procedural mesh component. I want to use the spline points to procedurally create floors (planes). And if I want to make a form like the picture below it wont work because of the fan type triangulaiton.
5f0725c8f39519c56dfb963aba852defabb3cc3d.jpeg Proceduralmesh_good.JPG

What would you guys suggest me to do to get the triangulation like on the “good” (delaunay? triangulation) one and is this possible with only blueprints?

Blueprint
Proceduralmesh_bp.JPG

Thanks in advance!

Why would you use a spline to make a plane? Best way is to create a vertex and then when you create a vertex you create the triangle array except on the last x and y value.

Sorry for late answer. I use the spline just to make “vertexes” so that I can modify the plane for my needs (it will be a VR teleportation plane) so its just a visual “tool”. What do you mean “except on the last x and y value”?

Hey did you ever find a solution to this? I have the exact same problem