Hello, I’m having issues packaging my game. I’ve tried it both for development and shipment, and I coded the entire game with blueprints. In my log I get this each time.
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Christian\AppData\Local\Temp\UAT\E+Program+Files+(x86)+Epic+Games+4.11\Rules\UATRules487720724.dll:
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(6,20) : error CS1514: { expected
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(6,36) : error CS1002: ; expected
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(8,25) : error CS1002: ; expected
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
This is the entire log I get when I attempt to package:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-81342385) SRandInit(-81342384).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.066144
OCULUS: Info: [CAPI] LibOVR module is located at E:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
OCULUS: Debug: Connected to the server running version (prod = 1).1.4.0(build = 224996) feature version = 0. Client runs version (prod = 1).1.4.0(build = 224996) feature version = 0
LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:
LogInit: Base directory: E:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: BLUEENTROPY
LogInit: User: Christian
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.417982 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 317.56 MB used, 317.56 MB peak
LogMemory: Process Virtual Memory: 318.15 MB used, 318.15 MB peak
LogMemory: Physical Memory: 4733.69 MB used, 16269.87 MB total
LogMemory: Virtual Memory: 682.10 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
LogD3D11RHI: 4007MB of dedicated video memory, 0MB of dedicated system memory, and 8134MB of shared system memory, 1 output[s]
LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
LogD3D11RHI: 112MB of dedicated video memory, 0MB of dedicated system memory, and 8134MB of shared system memory, 1 output[s]
LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8134MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
LogD3D11RHI: Driver Version: 10.18.13.5906 (internal 10.18.13.5906)
LogD3D11RHI: Driver Date: 11-24-2015
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (../../../../../../Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/452/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/CHRIST~1/AppData/Local/Temp/UnrealShaderWorkingDir/7B24E1404B4FFC42944C28A96B85B6EC/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.18s 50MB C:/Users/Christian/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Christian/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Christian/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27679 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0226 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogConsoleManager:Warning: Console object named 'vr.EnableMotionControllerLateUpdate' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogEngine: Initializing Engine...
LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-D30FAF06
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (3- USB Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Christian/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/MyProject2/Content/' took 0.07s
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Documents/Unreal Projects/MyProject2/Content/Vive/pong_room.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogMaterial: Uniform references updated for custom material expression TemporalAA SampleID.
LogMaterial: Uniform references updated for custom material expression Custom.
LogAIModule: Creating AISystem for world pong_room
LogPrimitiveComponent: Zero scaling not supported (/Game/Vive/pong_room.pong_room:PersistentLevel.PlayerStart_2.CollisionCapsule)
LogMaterial:Warning: Material /Game/Environment/fbx/fbx/Textures/K_BuildingsA_08_Mat.K_BuildingsA_08_Mat needed to have new flag set bUsedWithStaticLighting !
LogMaterial: Missing cached shader map for material K_BuildingsA_08_Mat, compiling.
MapCheck:Warning: Warning K_BuildingsA_08_Mat Material /Game/Environment/fbx/fbx/Textures/K_BuildingsA_08_Mat.K_BuildingsA_08_Mat was missing the usage flag bUsedWithStaticLighting. If the material asset is not re-saved, it may not render correctly when run outside the editor. Fix
LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpMaterial.cpp (124) 4 : NpMaterial::setRestitution: Invalid value 1.250000 was clamped to [0,1]!
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 1 Warning(s), took 78.862ms to complete.
LogFileHelpers: Loading map 'pong_room' took 13.545
LogCollectionManager: Loaded 0 collections in 0.001489 seconds
LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/MyProject2/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/MyProject2/Content/Developers/Christian/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/Documents/Unreal Projects/MyProject2/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0071 seconds. Added 1996 classes and 355 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 75.63 seconds (BP compile: 1.28 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogOcInput: OculusInput is initialized. Init status 0. Runtime version: 1.4.0
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 908x948 (Frame:2).
Cmd: UpdateLandscapeEditorData -warnings
LogAssetRegistry: Asset discovery search completed in 40.9364 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.009778 seconds (updated 0 objects)
MainFrameActions: Cooking (Windows): Running AutomationTool...
MainFrameActions: Cooking (Windows): Program.Main: 2016-06-16T03:10:33.2098712Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Documents/Unreal Projects/MyProject2/Table Tennis VR.uproject -cook -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64
MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Documents\Unreal Projects\MyProject2\Table Tennis VR.uproject
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Christian\AppData\Local\Temp\UAT\E+Program+Files+(x86)+Epic+Games+4.11\Rules\UATRules487720724.dll:
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(6,20) : error CS1514: { expected
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(6,36) : error CS1002: ; expected
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
MainFrameActions: Cooking (Windows): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(8,25) : error CS1002: ; expected
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-06-16T03:14:18.4666253Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/Documents/Unreal Projects/MyProject2/Table Tennis VR.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/Documents/Unreal Projects/MyProject2/Table Tennis VR.uproject -cook -stage -archive -archivedirectory=E:/De
sktop/Table Tennis VR Alpha -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Documents\Unreal Projects\MyProject2\Table Tennis VR.uproject
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Christian\AppData\Local\Temp\UAT\E+Program+Files+(x86)+Epic+Games+4.11\Rules\UATRules487720724.dll:
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(6,20) : error CS1514: { expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(6,36) : error CS1002: ; expected
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(7,1) : error CS1519: Invalid token '{' in class, struct, or interface member declaration
MainFrameActions: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: ERROR: e:\Documents\Unreal Projects\MyProject2\Intermediate\Source\Table Tennis VR.Target.cs(8,25) : error CS1002: ; expected
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error