Urgent, Localization Dashboard weirdness

Hi, hopefully someone can enlighnting me.
The localization dashboard creates a huge mess with the source texts.

  1. I do have some string tables with keys and a source text
  2. The source text is NOT english and therefore NOT the native language
  3. The english translation shows the correct source text, same as the string table, inside the translation editor
    BUT anyother language in the translation editor show, somehow the english translation text as the source.
    Now compiling the translations will create empty *.locres files for those translations and in game translation does no longer work.

It reproduces every single try:

  1. I do delete the Localization directory with the Game.manifest and all other files
  2. Start the engine
  3. Open Localization Dashboard and ‘Gather Text’ → which will generate the Localization Directory, manifest etc.
  4. Import the english *.PO file, to get the correct translation and compile
  5. Import the other language *.PO file, to get its translation
  6. Now inside the other language translation editor, somehow 99% is under ‘Needs Review’ and uses the WRONG source text.
  7. Compile all texts will now generate the *.locres
  8. all *.archive files and the Game.manifest do look correct now. The source texts from the manifest are used inside all *.archives
    BUT the *.locres of the other languages a only 1KB while the enbglish is 100KB.

While the game release is almost here and this stupid localization dashboard does not work as intented.

Please tell me what is wrong an why this %&$/&% is happening?

Best regards

Push