Hi,
I’m trying to trigger level sequencers depending on what the player is going to click on in this UI widget.
If I directly play the sequencers in the level blueprint, they work perfectly. But If I play a level sequencer through a OnClicked method the animation does not play out correctly, it goes to different location to the one I animated in the keyframes. So does the rotation keyframes. Here is what I tried and in both the animation played incorrectly.
Method 1:
Method 2:
Pleaaase any idea what the problem is ? Thank you!!