[Urgent] How do I pause my delta second timer / Display final time? [Blueprint]

Hi, I have a timer that works across multiple levels which you can see below.
I want to display how long the player took to complete the game on my final level, i’m not sure how to do this.
This is part of a project i’ve been working on for a while and the deadline is approaching so any help would be greatly appreciated!

Ok this might be a long shot but why not add a boolean variable to your hud and set that true when you want to record and false when you don’t?

You can just enable it on “Event begin play” or something and then disable it in a post level screen.

Well it looks like all you need to do is to create another float variable
and at the start of your level save the GameTimer value to a new variable,
after the level is completed , subtract the two variables to get the result in seconds, then you can convert to minutes:seconds to make it pretty and display on the HUD as text.
May I ask how do you have the Timer set upped ? I’m about to learn about Timers so it would be nice to see your method.