Hello, I have a project that, due to functionality, I must update it to 4.21, Actualemten is in 4.20.
The problem is that once the game is compiled always, when loading a level the game is closed.
Try a blank level, but the same thing happens.
This problem did not happen in 4.20.
I leave the log that you leave when the level is loaded.
Thanks for the help.
LogPlayLevel: 05-10 09:25:22.470 16071 16221 D UE4 : [2019.05.10-14.25.22:470][333]LogUMG: Display: Widget Class PlayerInterface_C - Loaded Fast Template.
LogPlayLevel: 05-10 09:25:22.499 16071 16221 D UE4 : [2019.05.10-14.25.22:499][333]LogLoad: Took 2.153585 seconds to LoadMap(/Game/Maps/Zone_1)
LogPlayLevel: 05-10 09:25:22.528 16071 16221 D UE4 : [2019.05.10-14.25.22:528][333]LogSlate: Took 0.000389 seconds to synchronously load lazily loaded font '../../../MathMaze/Content/Fonts/Poppins/Poppins-Bold.ufont' (137K)
LogPlayLevel: 05-10 09:25:22.552 16071 16221 D UE4 : [2019.05.10-14.25.22:552][334]t.MaxFPS = "30"
LogPlayLevel: 05-10 09:25:22.563 16071 16221 D UE4 : [2019.05.10-14.25.22:563][334]LogUltimateMobileKit: Display: Log Event String: Inicio_de_Nivel, Parameter: (nivel:1)
LogPlayLevel: 05-10 09:25:22.564 16071 16221 D UE4 : [2019.05.10-14.25.22:564][334]LogUltimateMobileKit: Display: Set Current Screen. Name: Nivel1, Class: En_Nivel1
LogPlayLevel: 05-10 09:25:22.568 16071 16221 D UE4 : [2019.05.10-14.25.22:568][334]LogSlate: Took 0.000329 seconds to synchronously load lazily loaded font '../../../MathMaze/Content/Fonts/Poppins/Poppins-Bold.ufont' (137K)
LogPlayLevel: 05-10 09:25:24.100 16071 16347 D UE4 : Assertion failed: UniformInfo.ArrayType == UBInfo[InfoIndex].TypeName [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 4329]
LogPlayLevel: 05-10 09:25:24.100 16071 16347 D UE4 :
LogPlayLevel: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]Assertion failed: UniformInfo.ArrayType == UBInfo[InfoIndex].TypeName [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 4329]
LogPlayLevel: 05-10 09:25:24.100 16071 16347 D UE4 :
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error:
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: Assertion failed: UniformInfo.ArrayType == UBInfo[InfoIndex].TypeName [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp] [Line: 4329]
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error:
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C3F3546C (0x0000000006D2746C) libUE4.so!FOpenGLShaderParameterCache::CommitPackedUniformBuffers(FOpenGLLinkedProgram*, int, TRefCountPtr<FRHIUniformBuffer>*, TArray<CrossCompiler::FUniformBufferCopyInfo, FDefaultAllocator>
const&) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C3EF148C (0x0000000006CE348C) libUE4.so!FOpenGLDynamicRHI::CommitNonComputeShaderConstantsSlowPath() []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C3EF9FCC (0x0000000006CEBFCC) libUE4.so!FOpenGLDynamicRHI::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C155C64C (0x000000000434E64C) libUE4.so!FMeshDrawingPolicy::DrawMesh(FRHICommandList&, FSceneView const&, FMeshBatch const&, int, bool) const []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C17398CC (0x000000000452B8CC) libUE4.so!FDrawMobileTranslucentMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16EE488 (0x00000000044E0488) libUE4.so!void ProcessMobileBasePassMesh<FDrawMobileTranslucentMeshAction>(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileTranslucentMeshAction&&) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16EDFB4 (0x00000000044DFFB4) libUE4.so!FMobileTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPol
icyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16E3A48 (0x00000000044D5A48) libUE4.so!void FTranslucentPrimSet::DrawPrimitivesForMobile<FMobileTranslucencyDrawingPolicyFactory>(FRHICommandListImmediate&, FViewInfo const&, FDrawingPolicyRenderState const&, FMobileTransl
ucencyDrawingPolicyFactory::ContextType&) const []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16EAAB4 (0x00000000044DCAB4) libUE4.so!FMobileSceneRenderer::RenderTranslucency(FRHICommandListImmediate&, TArrayView<FViewInfo const*>, bool) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C16E7BC4 (0x00000000044D9BC4) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
LogPlayLevel: Error: 05-10 09:25:24.100 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C1A270F4 (0x00000000048190F4) libUE4.so![Unknown]() []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:100][335]LogAndroid: Error: [Callstack] 0x00000000C1A6EDD8 (0x0000000004860DD8) libUE4.so![Unknown]() []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C00B1844 (0x0000000002EA3844) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C00B04DC (0x0000000002EA24DC) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C12CC05C (0x00000000040BE05C) libUE4.so!RenderingThreadMain(FEvent*) []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C12DD37C (0x00000000040CF37C) libUE4.so!FRenderingThread::Run() []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C0159890 (0x0000000002F4B890) libUE4.so!FRunnableThreadPThread::Run() []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000C00AA9A0 (0x0000000002E9C9A0) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000EBBEF404 (0x0000000000065404) libc.so![Unknown]() []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error: [Callstack] 0x00000000EBBA881A (0x000000000001E81A) libc.so![Unknown]() []
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error:
LogPlayLevel: Error: 05-10 09:25:24.101 16071 16347 D UE4 : [2019.05.10-14.25.24:101][335]LogAndroid: Error:
LogPlayLevel: 05-10 09:25:24.110 16071 16347 D UE4 : [2019.05.10-14.25.24:110][335]LogWindows: FAndroidMisc::RequestExit(1)
LogPlayLevel: Took 0,2796374s to run adb.exe, ExitCode=0
LogPlayLevel: Running: E:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s QMU7N17C22001696 logcat -d
LogPlayLevel: Took 0,1922716s to run adb.exe, ExitCode=0