[ URGENT ] Game stops all input after clicking on a UI widget

Hi,
I have a VR prototype in which the player can interact with UI widgets. When the player click on buttons, all input is blocked. The player can’t move and click buttons.


Please, I’m working on a deadline, any help will be greatly appreciated !!

Having the same problem, any solutions ?

Hey 5L1NG5H0T, so what happens ( I think ) is that the input mode changes to UI mode only when you interact with a widget so all input from the player in-game is blocked. And when that happens, you need to set it back to game and UI. I didn’t find a more elegant solution, so I kept refreshing the input mode each frame so the player input is never blocked. Let me know how that works for you.