Hey Guys,
I have a serious issue on my hands and can no longer get into my project. When working on fixing an issue I had reported to TJ earlier, I happened to change the projects starting level to my Title_Screen level and then tried to load it, got the following crash and now get this crash every time I load my project. I love using Blueprints but this kind of stuff scares me and was touched upon in the last Twitch Stream.
I know I have a couple options here to save things and I’ll try going through my configs and see if I can manually change the starting map. From there I’ll simply try to fix the redirectors of that directory where the BP is located but not sure if that will do anything. If that doesn’t work, I’ll try to recompile the BP or just use a previous backup but I’m nearing the final stages of having something to show off and my prototype that I’ve been working on for the past couple of months and is roughly 99% Blueprints so I hope I don’t unfortunately end up in a bad situation.
Thanks!
Renaming an object (MainMenuItem_C /Game/Maps/Core/Title_Screen.Title_Screen:PersistentLevel.MainMenuItem_C_4) on top of an existing object (MainMenuItem_C /Game/Maps/Core/Title_Screen.Title_Screen:PersistentLevel.MainMenuItem_C_8) is not allowed
Address = 0x84815bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0x79690a13 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0x7955d5aa + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Core.dll]
UObject::Rename() 0x791d179a + 138 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:87] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
AActor::Rename() 0x625279ed + 18 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\actor.cpp:703] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UChildActorComponent::ApplyComponentInstanceData() 0x625d61da + 55 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\childactorcomponent.cpp:98] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FComponentInstanceDataCache::ApplyToActor() 0x625d6571 + 31 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\componentinstancedatacache.cpp:116] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::ExecuteConstruction() 0x624f32e7 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\actorconstruction.cpp:355] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
AActor::RerunConstructionScripts() 0x62528d13 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\actorconstruction.cpp:263] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
ULevel::IncrementalUpdateComponents() 0x627fc02a + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\level.cpp:815] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateWorldComponents() 0x62c86370 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\engine\private\world.cpp:1268] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FUnrealEdMisc::CB_MapChange() 0x6f39babd + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\unrealedmisc.cpp:698] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseRawMethodDelegateInstance_OneParam::ExecuteIfSafe() 0x6f3c61ea + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
TBaseMulticastDelegate_OneParam::Broadcast() 0x6f0932d2 + 13 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1852] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Map_Load() 0x6f0beff1 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\editorserver.cpp:2243] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::HandleMapCommand() 0x6f0b0ebd + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\editorserver.cpp:5572] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Exec() 0x6f09c841 + 21 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\editorserver.cpp:5053] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Exec() 0x6f3bc8d0 + 17 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\unrealedsrv.cpp:704] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorFileUtils::LoadMap() 0x6f120ce4 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\filehelpers.cpp:1753] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorFileUtils::LoadDefaultMapAtStartup() 0x6f1209a8 + 56 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\filehelpers.cpp:2858] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FUnrealEdMisc::OnInit() 0x6f3ec8c0 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\unrealedmisc.cpp:182] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
EditorInit() 0x6f3bb850 + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\editor\unrealed\private\unrealed.cpp:88] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0xd6acd17d + 0 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\launch.cpp:125] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0xd6acd2aa + 5 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0xd6ad91c9 + 17 bytes [File=d:\unreal engine 4\source\unrealengine-4.4.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0xd6ada089 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Unreal Engine 4\Source\UnrealEngine-4.4.1-release\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x866116ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x874434a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x874434a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]