Hello everyone.
In version 5.5, I found a malfunction for Started and Completed pins of an input action Blueprint.
Unreal no longer detects the pressing and releasing of a button (controller or keyboard)
Has anyone seen this too?
Thanks in advance
Hello everyone.
In version 5.5, I found a malfunction for Started and Completed pins of an input action Blueprint.
Unreal no longer detects the pressing and releasing of a button (controller or keyboard)
Has anyone seen this too?
Thanks in advance
ok this post talk about it.
I hope this bug will be fixed