Ureal Engine 5.5 - Problem Started and Completed pins of an input action Blueprint

Hello everyone.

In version 5.5, I found a malfunction for Started and Completed pins of an input action Blueprint.

Unreal no longer detects the pressing and releasing of a button (controller or keyboard)

Has anyone seen this too?

Thanks in advance

ok this post talk about it.

https://forums.unrealengine.com/t/enhanced-input-started-trigger-inconsistent-from-5-4-to-5-5/2123686

I hope this bug will be fixed