Hey, I just finished quite a bit of work on my “Urban Warfare” portfolio environment that I have been working on and off for over 16 weeks. It was a lot of fun, but now its time to wrap it up! Unreal Engine dominates!!!
Artstation:
Twitter: https://twitter.com/
https://cdna.artstation.com/p/assets/images/images/009/195/764/large/-brawley-urbanwarfare-si-03.jpg?1517619776
https://cdna.artstation.com/p/assets/images/images/009/195/760/large/-brawley-urbanwarfare-si-06.jpg?1517619773
https://cdna.artstation.com/p/assets/images/images/009/195/766/large/-brawley-urbanwarfare-si-04.jpg?1517619779
https://cdna.artstation.com/p/assets/images/images/009/195/762/large/-brawley-urbanwarfare-si-02.jpg?1517619775
https://cdnb.artstation.com/p/assets/images/images/009/195/765/large/-brawley-urbanwarfare-si-08.jpg?1517619778
Because this environment is so large, I made custom LOD’s for quite a few props to help optimize the performance.
Break Down
/// Landscape Props
Info: The Landscape props I made definitely play a big role in my scene. The trash helped detail the sidewalks and the grass helped with the terrain.
https://cdna.artstation.com/p/assets/images/images/009/196/568/large/-brawley-bd01.jpg?1517625527
/// Props
Info: I made a lot of these props with different color variations to help give the scene a feel that there is more assets, then there actually is. Also I kept a lot of the models and textures very generic looking to prevent the feel of repetitiveness.
https://cdnb.artstation.com/p/assets/images/images/009/203/645/large/-brawley-bd-fix.jpg?1517678171
/// Modular Set
Info: I made all of the buildings modular pieces compatible with each other to help require less resources, but made sure there was plenty of variation.
https://cdna.artstation.com/p/assets/images/images/009/196/570/large/-brawley-bd03.jpg?1517625530
This environment was a huge amount of work but I really enjoyed working on it!
I hope you like it! Feel free to leave feedback!
Thanks!
Artstation:
Twitter: https://twitter.com/