Nice idea for a pack. Can I suggest adding a couple of “mounds” of ****. I mean sort of rubble mounds and that kind of thing. Perhaps a couple of decals too with magazines and the associated junk.
One thing you might want to do, is get together a scene like an alleyway with the packs contents shown off in it. I always prefer to buy packs where they have a scene showing what the final usage might look like. Makes me happier that there’s enough to put together a finished scene at least.
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Yes! I’d definitely like to add mounds/decal piles too. They were in my initial spec for this pack, but I dropped them due to time constraints. You’re not the first to mention it though, so I’ll definitely be making some of those.
I’ll whip up a “demo” scene as well, since a few have mentioned it.
Thank you for the feedback.
I NEED those wheelie bins!
However, the models need roughing up by that I mean some wear and tear marks to make it look more…uh…trashy. As they are, they look a bit too clean and polished. Perhaps add some grundge decals to the bins, more prominent stains on the card board and crease/dent those cups and cans.
Trash bags look dope. Love your work from DmC.
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Hi ! I deliberately chose to make these items kinda clean, so that they could be used in a wider variety of scenarios. However, I like your idea of making them extra grungy. I’ll consider doing an alternate textures set for the really damaged ones. Thank you for your feedback and compliments!
Does the chicken leg have collision so it can rattle inside that box?
I definitely would like to see these assets rendered in a few pre-existing scenes that Epic provides, as opposed to a new scene like zoombapup is suggesting; just so I can see how they hold up under different lighting conditions. If that looks good, I’ll hand over my money.
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Hi. Currently, the box with chicken is a single mesh. I could easily detach the two meshes so that they could collide though, great idea The materials are made using a PBR workflow, and were tested in various light conditions. I agree that I should demonstrate this with some test scenes, I’ll get right on it. Thank you for the feedback!