I’d like to introduce myself by presenting my first Unreal Marketplace asset pack:
Urban Trash Volume 1:
*A selection of high quality trash cans, garbage containers and debris, perfect for adding an authentic layer of grunge to urban environments. *
I built this asset pack with care and attention to detail. They’re built primarily to be used in desktop applications, but I’ve also included LOD models (and the textures can be mipped) for lower-end games.
Here are some images:
I’m an experienced artist in the industry, and have shipped several high-profile games. I’ve recently gone full-time freelance so that I can focus my energy where it matters to me the most: content creation!
I’d be really grateful of some initial feedback for this asset pack, so that I might improve it and further submissions. This was submitted a couple of weeks ago, so I’m hoping it might make an appearance on the Marketplace soon!
Nice idea for a pack. Can I suggest adding a couple of “mounds” of ****. I mean sort of rubble mounds and that kind of thing. Perhaps a couple of decals too with magazines and the associated junk.
One thing you might want to do, is get together a scene like an alleyway with the packs contents shown off in it. I always prefer to buy packs where they have a scene showing what the final usage might look like. Makes me happier that there’s enough to put together a finished scene at least.
Does the chicken leg have collision so it can rattle inside that box?
I definitely would like to see these assets rendered in a few pre-existing scenes that Epic provides, as opposed to a new scene like zoombapup is suggesting; just so I can see how they hold up under different lighting conditions. If that looks good, I’ll hand over my money.
However, the models need roughing up by that I mean some wear and tear marks to make it look more…uh…trashy. As they are, they look a bit too clean and polished. Perhaps add some grundge decals to the bins, more prominent stains on the card board and crease/dent those cups and cans.
Yes! I’d definitely like to add mounds/decal piles too. They were in my initial spec for this pack, but I dropped them due to time constraints. You’re not the first to mention it though, so I’ll definitely be making some of those.
I’ll whip up a “demo” scene as well, since a few have mentioned it.
Thank you for the feedback.
Hi Naveed! I deliberately chose to make these items kinda clean, so that they could be used in a wider variety of scenarios. However, I like your idea of making them extra grungy. I’ll consider doing an alternate textures set for the really damaged ones. Thank you for your feedback and compliments!
Hi Allar. Currently, the box with chicken is a single mesh. I could easily detach the two meshes so that they could collide though, great idea The materials are made using a PBR workflow, and were tested in various light conditions. I agree that I should demonstrate this with some test scenes, I’ll get right on it. Thank you for the feedback!
A nice approach might be to sell your meshes clean but have another pack on offer that are just decals to complement your meshes. This way a user has the freedom to apply whatever decal they want and you get to provide customers with an ever increasing pack of decals and meshes that have perfect synergy. The combinations could be endless!
Urban Trash Pack Volume 1 - now available on Marketplace!
Just a quick note to say that my trash pack is now live on the Marketplace
Urban Trash Volume 1:
*A selection of high quality trash cans, garbage containers and debris, perfect for adding an authentic layer of grunge to urban environments. *
I built this asset pack with care and attention to detail. They’re built primarily to be used in desktop applications, but I’ve also included LOD models (and the textures can be mipped) for lower-end games.
Here are some images:
I received some really valuable feedback from members of this forum and I am looking at implementing some of the changes that were requested. There were some great suggestions that didn’t make it into the first submission, but I hope to add in a future update. Thank you so much for viewing this post and for all the feedback so far!
Ah, yes I see what you mean! I figured this asset would be quite small on screen, so opted not to have the extra geometry to hollow it out. I’ll do what I can to improve the appearance of this before the next update! Thanks for the feedback!