UR 4 and Visual Studio 2017 with Windows 10

Dear Sir:
The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“C:/Development/UnReal/MyProject/MyProject.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject (no existing makefile)
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool “C:\Development\UnReal\MyProject\MyProject.uproject” “C:\Development\UnReal\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProjectEditor in 10.7964258 seconds
@progress pop
ERROR: Windows SDK v8.1 must be installed in order to build this target.

We are working with Window 10 Not Window 8.1
Can someone help me to start with Window 10?
Best regards

Even if you are working in Windows 10, you still need to install the Windows SDK v8.1.