Hi
Is it possible to set text name for UPROPERTY variable? I mean for int32 set any text name “NumBalls” or “CountBalls” which will be show in the Unreal Editor:
Hi
Is it possible to set text name for UPROPERTY variable? I mean for int32 set any text name “NumBalls” or “CountBalls” which will be show in the Unreal Editor:
Solved. Just need add meta in UPROPERTY:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Default, meta = (DisplayName = “Count Of Balls”))
int32 m_nNumBalls;
As you say you can use meta in UPROPERTY. But I think your naming convention is not look good.