UPRPERTY variable name


Is it possible to set text name for UPROPERTY variable? I mean for int32 set any text name “NumBalls” or “CountBalls” which will be show in the Unreal Editor:

Solved. Just need add meta in UPROPERTY:

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Default, meta = (DisplayName = “Count Of Balls”))
int32 m_nNumBalls;

As you say you can use meta in UPROPERTY. But I think your naming convention is not look good.