Hi,
I have a custom UClass Object Component being used as UPROPERTY. UPROPERTY(Replicated, BlueprintReadOnly). The containing class is APlayer which has a blueprint parent. The Component property does not show up or is modifiable in the editor. The Component is initialised in constructor using Component = CreateDefaultSubobject(“Component”);
It has been working ok since Unreal Engine 4 until 5.3. After updating to 5.4, the game crashed durign gameplay due to Component being null. Upon debugging, I came across a stack trace where the blueprint serialization has reset the Component to Null after the constructor for APlayer has been called. If I call NewObject<> for Component during BeginPlay() of APlayer the game runs fine.
I believe this is related to recent update. I have attached the stacktrace of the code where the Component is being set to null.
Thank you,
UnrealEditor-CoreUObject.dll!FObjectProperty::SetObjectPropertyValue(void * PropertyValueAddress, UObject * Value) Line 361 C++
UnrealEditor-CoreUObject.dll!FObjectProperty::PostSerializeObjectItem(FArchive & SerializingArchive, void * Value, UObject * CurrentValue, UObject * ObjectValue, EObjectPropertyOptions Options) Line 262 C++
UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem(FStructuredArchiveSlot Slot, void * Value, const void * Defaults) Line 233 C++
UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty(FStructuredArchiveSlot Slot, FProperty * Property, unsigned char * Value, const unsigned char * Defaults) Line 551 C++
> UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot Slot, unsigned char * Data, UStruct * DefaultsStruct, unsigned char * Defaults, const UObject * BreakRecursionIfFullyLoad) Line 1689 C++
UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties(FStructuredArchiveSlot Slot, unsigned char * Data, UStruct * DefaultsStruct, unsigned char * Defaults, const UObject * BreakRecursionIfFullyLoad) Line 1334 C++
UnrealEditor-CoreUObject.dll!UClass::SerializeDefaultObject(UObject * Object, FStructuredArchiveSlot Slot) Line 5582 C++
UnrealEditor-Engine.dll!UBlueprintGeneratedClass::SerializeDefaultObject(UObject * Object, FStructuredArchiveSlot Slot) Line 735 C++
UnrealEditor-CoreUObject.dll!UClass::SerializeDefaultObject(UObject * Object, FArchive & Ar) Line 3410 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4703 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredExports(UClass * LoadClass) Line 2272 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 2026 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1979 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908 C++
[Inline Frame] UnrealEditor-CoreUObject.dll!FLinkerLoad::GetExportLoadClass(int) Line 4042 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5037 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() Line 1898 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1989 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1520 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() Line 1911 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1989 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908 C++
[Inline Frame] UnrealEditor-CoreUObject.dll!FLinkerLoad::GetExportLoadClass(int) Line 4042 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5037 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943 C++
UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561 C++
UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777 C++
UnrealEditor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 2068 C++
UnrealEditor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext) Line 2044 C++
UnrealEditor-Engine.dll!UEngine::LoadMap(FWorldContext & WorldContext, FURL URL, UPendingNetGame * Pending, FString & Error) Line 15285 C++
UnrealEditor-Engine.dll!UEngine::Browse(FWorldContext & WorldContext, FURL URL, FString & Error) Line 14670 C++
UnrealEditor-Engine.dll!UGameInstance::StartGameInstance() Line 659 C++
UnrealEditor-Engine.dll!UGameEngine::Start() Line 1223 C++
UnrealEditor.exe!FEngineLoop::Init() Line 4919 C++
[Inline Frame] UnrealEditor.exe!EngineInit() Line 51 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 164 C++
UnrealEditor.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 118 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 258 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++
[External Code]