UPROPERY Object set to null by the engine during startup

Hi,

I have a custom UClass Object Component being used as UPROPERTY. UPROPERTY(Replicated, BlueprintReadOnly). The containing class is APlayer which has a blueprint parent. The Component property does not show up or is modifiable in the editor. The Component is initialised in constructor using Component = CreateDefaultSubobject(“Component”);
It has been working ok since Unreal Engine 4 until 5.3. After updating to 5.4, the game crashed durign gameplay due to Component being null. Upon debugging, I came across a stack trace where the blueprint serialization has reset the Component to Null after the constructor for APlayer has been called. If I call NewObject<> for Component during BeginPlay() of APlayer the game runs fine.
I believe this is related to recent update. I have attached the stacktrace of the code where the Component is being set to null.

Thank you,

 	UnrealEditor-CoreUObject.dll!FObjectProperty::SetObjectPropertyValue(void * PropertyValueAddress, UObject * Value) Line 361	C++
 	UnrealEditor-CoreUObject.dll!FObjectProperty::PostSerializeObjectItem(FArchive & SerializingArchive, void * Value, UObject * CurrentValue, UObject * ObjectValue, EObjectPropertyOptions Options) Line 262	C++
 	UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem(FStructuredArchiveSlot Slot, void * Value, const void * Defaults) Line 233	C++
 	UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty(FStructuredArchiveSlot Slot, FProperty * Property, unsigned char * Value, const unsigned char * Defaults) Line 551	C++
>	UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot Slot, unsigned char * Data, UStruct * DefaultsStruct, unsigned char * Defaults, const UObject * BreakRecursionIfFullyLoad) Line 1689	C++
 	UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties(FStructuredArchiveSlot Slot, unsigned char * Data, UStruct * DefaultsStruct, unsigned char * Defaults, const UObject * BreakRecursionIfFullyLoad) Line 1334	C++
 	UnrealEditor-CoreUObject.dll!UClass::SerializeDefaultObject(UObject * Object, FStructuredArchiveSlot Slot) Line 5582	C++
 	UnrealEditor-Engine.dll!UBlueprintGeneratedClass::SerializeDefaultObject(UObject * Object, FStructuredArchiveSlot Slot) Line 735	C++
 	UnrealEditor-CoreUObject.dll!UClass::SerializeDefaultObject(UObject * Object, FArchive & Ar) Line 3410	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4703	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredExports(UClass * LoadClass) Line 2272	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 2026	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1979	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908	C++
 	[Inline Frame] UnrealEditor-CoreUObject.dll!FLinkerLoad::GetExportLoadClass(int) Line 4042	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5037	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() Line 1898	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1989	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1520	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() Line 1911	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint(UClass * LoadClass) Line 1989	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport(int Index) Line 5787	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase * PlaceholderIn, UClass * ReferencingClass, const FName ObjectPathIn) Line 1769	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies(UStruct * LoadStruct) Line 1595	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload(UObject * Object) Line 4821	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5613	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908	C++
 	[Inline Frame] UnrealEditor-CoreUObject.dll!FLinkerLoad::GetExportLoadClass(int) Line 4042	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5037	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject(FPackageIndex Index) Line 5908	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport(int Index) Line 5165	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 4014	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects(bool bForcePreload) Line 4243	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1892	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner::__l2::<lambda_1>::operator()(FObjectImport & Import, TOptional<FScopedSlowTask> & SlowTask) Line 3527	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3662	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 3691	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport(int ImportIndex) Line 3168	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() Line 2921	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 2723	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary(TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 893	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit, TMap<TTuple<FName,FPackageIndex>,FPackageIndex,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TTuple<FName,FPackageIndex>,FPackageIndex,0>> * ObjectNameWithOuterToExportMap) Line 943	C++
 	UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker(FUObjectSerializeContext * LoadContext, UPackage * Parent, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InLoader, const FLinkerInstancingContext * InstancingContext) Line 561	C++
 	UnrealEditor-CoreUObject.dll!GetPackageLinker(UPackage * InOuter, const FPackagePath & InPackagePath, unsigned int LoadFlags, UPackageMap * Sandbox, FArchive * InReaderOverride, FUObjectSerializeContext * * InOutLoadContext, FLinkerLoad * ImportLinker, const FLinkerInstancingContext * InstancingContext) Line 836	C++
 	UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1777	C++
 	UnrealEditor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 2068	C++
 	UnrealEditor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext) Line 2044	C++
 	UnrealEditor-Engine.dll!UEngine::LoadMap(FWorldContext & WorldContext, FURL URL, UPendingNetGame * Pending, FString & Error) Line 15285	C++
 	UnrealEditor-Engine.dll!UEngine::Browse(FWorldContext & WorldContext, FURL URL, FString & Error) Line 14670	C++
 	UnrealEditor-Engine.dll!UGameInstance::StartGameInstance() Line 659	C++
 	UnrealEditor-Engine.dll!UGameEngine::Start() Line 1223	C++
 	UnrealEditor.exe!FEngineLoop::Init() Line 4919	C++
 	[Inline Frame] UnrealEditor.exe!EngineInit() Line 51	C++
 	UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 164	C++
 	UnrealEditor.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 118	C++
 	UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 258	C++
 	UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298	C++
 	[External Code]	

In the past i’ve had to reparent the blueprint to a class higher up that doesn’t include this property, save it, and then reparent again to my class
This will make it lose all values that don’t belong to the temporary parent, but should make it work again afterwards

Alternatively, I think you can rename the component and it should be usable again

Also, having the Replicated specifier on component subobjects doesn’t really do much, since it will only replicate the pointer to the object, but not the actual component itself. And since it’s a subobject, it should exist on all clients by default, so the pointer doesn’t need to be replicated, since native components are net addressable always

2 Likes

Thank you,

The blueprint is created from a C++ that does not include the property. It is in a protected inheritence. Also it does not have Visible or EditAnywere vales to blueprints so no values will be edited. It is completely invisible to blueprint editor. It should be exempt from blueprint serializations. To protect IP, I am calling it Component. It is actually called something else.
As mentioned before, this code was working well until recently.

All UPROPERTYs are serialized regardless of if they’re shown in the editor or not

Not sure what you mean by “created from a C++ that does not include the property”

If you have

UPROPERTY()
TObjectPtr<UMyClass> Component;

and then in the constructor

Component = CreateDefaultSubobject<UMyClass>(TEXT("Component"));

then this object will be created and serialized as expected on this class and all its children

Hi,

I mean the parent of the blueprint is a C++ class without the Component directly but has inherited from a base C++ class. There are no higher class to parent from. I can create a temporary parent one in blueprint to test.
Do all UPROPERY objects get set to defaults automatically after the constructor is called. If this is the case, am I correct in assuming that CreateDefaultSubObjects assingments in constructor will get overriden?
The UComponent has UCLASS(BlueprintType, DefaultToInstanced), is that responsible for default value(null) assignment?

Thank you

I’m not 100% sure about the DefaltToInstanced resetting the property, but I don’t think it would

What I suggested regarding reparenting is:

If this is your class hierarchy:

... -> ACharacter -> AMyCharacter (this one introduces the Component property) -> AMyCharacterType -> Blueprint Character

then you can try reparenting your blueprint to the class right before introducing the property, so in this example ACharacter and save the blueprint, which should clear any potential serialized information about the classes after ACharacter
Then if you reparent to the desired class (AMyCharacterType) in this example, it should fix your issue, but you will have to reconfigure any potential properties that were introduced after ACharacter in your blueprint, since those too will have been reset

Thank you,

I just remembered that this property used to be exposed to editor in the past in order to set the defaults then hidden. Based on your advice, I resolved it by following:

  1. Added EditDefault to the UProperty and Opened the Blueprint of APlayer and recompile.
  2. The Component is now visible and found to be empty. I clicked restore defaults which reset the value to normal.
  3. EditAnywere is removed from UProperty and recompile.
  4. The value is no longer reset to null on gameplay.

Regarding Replicated property, I will check the documentation tomorrow.

Thank you