I have a TArray<UTexture2D*> that I expose to the default editor of a custom UObject. The TArray is showing up in the details panel exactly as it should, but when I create breakpoints and check the values inside the Array, it is empty, no matter how many textures I add in the UI (See Screenshots).
Here is How I have the Array Declared:
UPROPERTY(Category=Custom, EditAnywhere, AssetRegistrySearchable, meta=(DisplayName="Textures")) TArray<UTexture2D*> texs;
Is there perhaps some saving, or committing changes I have to do within the classes corresponding AssetActions Class?