UPROPERTY gone when in child class


The code below will illustrate the problem:-

When I create an actor based on MyVehicle, property panel for Mesh is gone. Where as it is there if I create an actor based on Vehicle. Currently I have to recreate all UPROPERTY in the child class in order to make property reappear again in the panel.


you should not need to redo the variables in the Child. That’s against all C++ programming logic.

Would you mind posting your actual code (instead of that example) in the

Then it's easier to help you and to see where you are having a problem (: