UPROPERTY EditAnywhere vs BlueprintReadWrite

To me the “Property Specifier” docs weren’t clear - had to learn it elsewhere.

  • EditAnywhere - can mod default value in the BP details panel, but not at runtime.

  • ReadWrite - can get / mod dynamically in the Event Graph.

  • ReadOnly - can get in the Event Graph.

Sorry to bump an old thread, but it’s the top hit on Google, so this may help others.

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