Hello everyone, I’ve was stuck on my development because got troubles with UPROPERTY macro.
I used the descriptors
UPROPERTY(**BlueprintReadOnly**, EditAnywhere, Category ="Stats")
and i could change the variable value inside the editor, actually it’s defaults value but when compiled they were processed as the “None” or default before I changed. (despite of the editor was showing My changes).
In the other side, when I swapped to
UPROPERTY(**BlueprintReadWrite**, EditAnywhere, Category ="Stats")
then all was working fine, but now I let the user change the values at blueprint, which I don’t really want to.
I am missing something about UPROPERTY?
Thanks for your time