I’m following the Getting Started docs verbatim (I think). It’s %100 reproducible for me - I started from scratch twice. Like I said, everything works fine, then simply adding UPROPERTY(EditAnywhere) causes the Transform to disappear from the details of the Actor instances in the editor. To summarize, the steps are:
- New C++ Blank project. Table and Chairs are auto-added.
- Add code to project, Actor, drag an instance into the scene, Add component->Cone, cut-and-paste sample code, everything works as expected, cone floats up and down.
- Add UPROPERTY(EditAnywhere), Transform disappears from Actor in the editor, no movement on cone.