I don’t know if its something I do wrong, but my UProperty components I create in C++ always show up weird in the details panels. I don’t know how best to explain it, so here’s a picture!
Oddly enough, my camera component doesn’t have the same problem - it already shows up like the panel on the right. Just the scene component does this in this instance, though I often get this problem with any components added in C++.
What can I do so that when I select my component, it looks like the panel on the right, not the one in the middle of the image?