Hi,
I have a question regarding the programming tutorial in C ++.
I created a instance from AActor class called FirstActor and I created some variables as explained in tutorial.
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FirstActor.generated.h"
UCLASS()
class MYPROJECT4_API AFirstActor : public AActor
{
GENERATED_BODY()
public:
AFirstActor();
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Demage")
int32 TotalDemage;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage")
float DamageTimeInSeconds;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Transient, Category = "Damage")
float DamagePerSecond;
};
But inside UE4 Editor I´m getting two Categories with the same name. I would like to have just one category with all proprieties inside of it as the tutorial.
my UE4 Editor (how it´s showing)