By the way, the XRBase plugin is already enabled:
But it isn’t in the .uproject
file:
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true
},
{
"Name": "OpenXR",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64",
"Linux",
"Android",
"VisionOS"
]
},
{
"Name": "OpenXRHandTracking",
"Enabled": true,
"SupportedTargetPlatforms": [
"Win64",
"Linux",
"Android",
"VisionOS"
]
}
]