.uproject does not list plugin 'XRBase' as a dependency, but module 'MyGame' depends on 'XRBase'.

Enabling the XRBase plugin from the plugins menu should fix the warning.

To access the XR system from C++ code, it is probably enough with those dependencies. You only need the OpenXR module there if you need any of the few features that aren’t abstracted by the HeadMountedDisplay module.

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