My instructor assigned us this:
Make a “Coin”
When the player overlaps the coin,
destroy the coin and increment
the variable that stores the
number of coins collected
Create an integer in the level blueprint
to store how many coins the player
has collected
Use the Print String node to show how many
coins the player has collected
Import some new art for a different platform
BONUS:
-
Make the coin spin around
-
How to reset the camera after exiting
play
First issue is, I can’t walk through the coin (flattened cylinder), or even cause the overlap because I don’t know how to remove the collision of the geometry cylinder.
Second issue is, I dont know how to reference the coin/cylinder in blueprints so I can destroy it.
Will post new questions as I progress.
Incredibly familiar with the galaxy editor in starcraft 2. Some things carry over to here but unreal is feeling very backwards.