Like it says on the title. I am trying to upload image from local drive during runtime, where the user can browse the image, and automatically put it as a texture on an actor. I found a few solution but then it was for Unreal 4 and using C++. Is there anyway to do it using blueprint? Or maybe there is a plugins on the marketplace?
The free Easy File Dialog plugin works well for the file browser interface. You can call the BP function which opens the file browser and outputs the file path of the selected file. Then you input the file path into a “Import File as Texture 2D” node, create a dynamic material instance and change the texture parameter.