Hi,
I’m trying to upload the Unity build using BPT but I get an error from review team “Build fails to install.”.
The output from Unity is a folder with a few other folders in it and an executable (.exe). In the BuildPatchTool I specify the -BuildRoot=“” and -AppLaunch=“<the executable .exe>” but that doesn’t work. What do I need to do here? Just create an installer and specify it’s path on my machine as -BuildRoot ?
No need to create an installer - Epic Games Store handles that part for you.
You just have to point BPT to where your Unity game is with BuildRoot.
AppLaunch is the path to the exe (as you said)
Also, you need to set CloudDir to some local temp place on your PC.
(CloudDir is a staging area on your local computer)
That’s actually what I did. I’ll try again. When you say “where your game is” - do you mean where Unity created the build and not an actual game files, right?
After trying different things I managed to get it uploaded and approved. I think my problem was that the name of the application contains “:” and Unity named the “.exe” file and data folder like so: "“XXXXX/ XXXX”. I renamed the product in Unity to not have the “:” and space either and it worked.