on UE 5.03 the project use 4Go and after migrating to 5.1 it use 14Go even with deleting the files in DerivedDataCache… I tried rebuilding everything but still same size in the edditor and if i’m lauching it in multi with let say 2 players then it goes to 24Go of RAM… of course when i launch the exe file the RAM used is normal but how comme the need of memory rize from 4Go to 14Go of RAM just for the same project…
I can confirm this on our own Project which runs on Windows 10… we migrated from 5.0.3 to 5.1. As soon as i open a map the RAM-consumption jumps up to about 40 GB, in 5.0.3 it was around 5 GB.
I am not sure but maybe this relates to world Partition as i saw that the size is all of sudden very big (1000km x 1000km instead of 8 km x 8 km our case)