Upgrading my HUD?

Hello again!

I am sorry that I ask so many questions lately but…
I want to know how to upgrade my widgetHUD I did the correct ways and felt like one value when picking up an object goes up while the other stays at the ### signs when picking up the second object but both blueprints (of everything) are made the same…? HELP!

Hey again @Veegvisir!

We’ll take care of you. Just take a deep breath, you got this! It’s going to be all right :slight_smile:

Unfortunately before we can do anything, we’re going to need better information. We need screenshots, code, anything we can get to best explain:

  1. what you are trying to do, and
  2. what is going wrong.

Get us that information, with screenshots because we need to see the code, and we’ll get you ready to tackle this! YOU CAN DO THIS, WE CAN HELP! We’re here for you! :slight_smile:

@Mind-Brain


I did mix up the blueprints between “Ternite” and “Coins” but both are made the same way so it’s just two copies if I ever send the other stuff.

@Veegvisir These are great! I can see clearly enough to understand the code.

However, I still need you to tell us what the intention is and what is going wrong, specifically. Try to be as clear as possible.

@Mind-Brain was trying to put another widget above the coin widget, which is called Ternite widget.
Just to put another kind of “currency” into the world when picking up a new item from the ground.
But this one doesn’t change the “###” Symbols into a number like the coin one and doesn’t change the value of the “second widget” when picking up the new currency and I want that kind of things to happen it’s like picking up Copper → Copper count goes up, Picking up Gold → Gold goes up.

Can you go through and take screenshots of every bit of code involving “Ternite”, including the duplicate code from the “coin” and where you’re updating it and sending it to your widget?

@Mind-Brain

@Mind-Brain

What about your widget designer? I can see that you have your coin binding function (GetTextBlock4) but the other one just says “Ternite”. Did you set this up as a bind function or just a new function? The value needs to be bound on the Widget Designer.

@Mind-Brain OOOOH I just bound it to the coin widget function (GetTextBlock4) and it worked. Holy crap and just that made everyhing work x) Okay I got it need to make notes about it ! Thanks ^^’

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See I knew you had it in you! You’re learning, that’s what matters!
Sometimes just take a deep breath, know that it’s going to be okay… and go post on the forums :slight_smile:

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