Upgrading from 4.20 to 4.24 messed up Depth of Field in my game.

So I tried this out, it kinda got the results I wanted, not 100% what I had in previous versions. I think it blurs out a little too much, but I think I can either live with it or just stick to 4.22 for the end of the project. I don’t think I 100% need something from the latest UE4.

Thank you for your help. It for sure helped me understand what the latest version of the camera is doing. It kinda seems that for every version of unreal, they push for more “realism” where I just want to make a “cartoony” game haha.