Upgrading a C++ project from early access 2 to candidate 1 (path problems)

So… in a few months, I’ve come a long way. I’ve taken a break from unreal proper to get a parser incorporated in the code — which is interesting work… but while doing this, I installed “candidate 1” anticipating that it would be an easy transition from “early access 2”.

The first notable change is that “candidate 1” goes in UE_5.0 where “early access 2” was in “UE_5.0EA” … fine. But …

… now my project didn’t prompt me to “upgrade” from EA2 to C1 — the project seems to be attached to “current” which is now C1, not EA2 … now that I’ve installed C1.

… so this breaks with it not being able to find:

D:\Epic\UE_5.0EA\Engine\Build\BatchFiles\GetDotnetPath.bat

… but if I do a find on the paths in question, I only find:

D:\Epic\UE_5.0\Engine\Build\BatchFiles\GetDotnetPath.bat

… even though I didn’t think the EA directory should have been touched (it’s still installed an an option in the launcher).

… so I looked at my project and solution … I don’t see a reference to that bat file. Is this just a case of resetting paths? I’ve started a “find . -type f -print0 | xargs -0 grep -i GetDotnetPath” … but that’s going to take awhile … and I’m not sure it’s guarenteed to tell me what to edit.

… so… anyone else upgraded from EA2 to C1?