Hi, I’ve upgraded a 5.1.1 project to 5.2.1 but the packaged build won’t launch. VS2022 debug says it aborts on loading a plugin, but whenever I disable this plugin it will abort on a different plugin perpetually.
'MyGame.exe' (Win32): Loaded '\\MyGame Build\Windows\MyGame.exe'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\gdi32full.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140_2.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\vcruntime140_1.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\msvcp140.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\xinput1_3.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'.
BasepIsRemovableMedia: Host device is removable, Shim cache deactivated
LogPakFile: Display: Found Pak file ../../../MyGame/Content/Paks/MyGame-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../MyGame/Content/Paks/MyGame-Windows.pak.
LogPakFile: Display: Mounted Pak file '../../../MyGame/Content/Paks/MyGame-Windows.pak', mount point: '../../../'
LogPluginManager: Error: Unable to load plugin 'Bridge'. Aborting.
'MyGame.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'.
The thread 0x3724 has exited with code 3 (0x3).
The thread 0x3e64 has exited with code 3 (0x3).
The thread 0x5334 has exited with code 3 (0x3).
The program '[9716] MyGame.exe' has exited with code 3 (0x3).
Unfortunately I haven’t been able to find anything on this. UE’s FPS template launches just fine after packaging. Anyone have an idea what could be causing this?