Not sure if anyone could help with this.
We upgraded the project from 4.16.2 to 4.16.3 the other day and ran into an issue with our networking.
Whenever clients join the game which worked fine before the update, their screen is frozen, it appears they have not possessed the pawn and none of the pawns inputs are working. Although the controllers inputs are working.
We have been heating our heads off the wall for the past 2 days trying to solve this issue with no luck.
Weve done some debugs and it makes it past the possess functions and were assuming everything is working fine, simply the client cannon operate the pawn in anyway .
Any input would be appreciated.