Upgraded project always tries to start Dedicated Server

Hey everyone,

I’m trying to upgrade my project from 4.24.4 to 4.26.2 and after finally getting my plugins updated and figuring out everything I need to compile, when I run the game in PIE, it tries to start a Dedicated Server and as you guessed, doesn’t work at all. I either get a BP runtime exception when it hits the dedi code (because the call to IsDedicatedServer() returns true, and obviously, there is no UI ability nor a valid client GameMode (null in MP games).

I’ve changed thing in the code, except for a 3rd party plugin that didn’t compile, and I’ve made no changes to any of the settings.

I have no idea how I can troubleshoot this issue, does anybody hopefully have any ideas?

LOL holy cow. Literally 1 second after posting this, I got the bright idea to check the PIE settings for the NetMode and changed it from Client to Standalone, and now it is working!

I’ll keep on my testing and set this as the answer in a few.