This is a quick heads-up.
I was testing by enabling the Soundscape inside the level blueprint.
If you`re doing the same, just put a Delay node (0.2s) before calling SetState on the Soundscape Subsystem. Now it is working for me. Hope this helps.
This is a quick heads-up.
I was testing by enabling the Soundscape inside the level blueprint.
If you`re doing the same, just put a Delay node (0.2s) before calling SetState on the Soundscape Subsystem. Now it is working for me. Hope this helps.