Took a fully working project that used soundscapes with palettes and colors to control ambient sounds from 5.4 to 5.5 and now the ambient sounds do not play (other sounds work like footsteps and such) but the ambient sounds do not play (dont’ seem to load either when using the debug console commands to see what is loading). I checked the palettes and colors ( can play the ambient sound in details by clicking play so I know the sounds are there and are playable). Any ideas what might be happening and what to look at? thanks!
Interesting update to this question. It does not play the soundscape sounds in the editor anymore (in 5.4 it works fine in the editor). However, if I do a packaged build the sounscape starts working again(with 5.5 packaged windows build).
I’ve noticed the same thing and wondered if there was any update to the core functionality or something just broke. Thanks for the update, I’ll try it in a packaged game. I hope there will be a fix soon since it’s really annoying to not be able to do quick tests in editor.
Hey, any update on this?
In UE5.5.4 for me, it’s not working even in build
thx.
This is a quick heads-up.
I was testing by enabling the Soundscape inside the level blueprint.
If you`re doing the same, just put a Delay node (0.2s) before calling SetState on the Soundscape Subsystem. Now it is working for me. Hope this helps.