Hello!
I’ve upgraded my project from 5.1.1 to 5.3.1. With standard shading, the game plays and works just like it did before. However, when using Android Vulkan Preview Shading, the editor crashes with the following error message:
“failed to find shader type FPopulateCompositeDepthPS in Platform PCD3D_ES31”
I don’t know how to fix this issue as I can’t find anybody experiencing something similar on Google or here on the forums. The game I’m making is intended to be a mobile game. I’m on Windows 11. Any help would be very appreciated!