Updating Texture Streaming Data randomly pop ups and crashes

Hi all, I’m not sure what’s changed as I work in UE all the time, however in this new project I will randomly get the “Updating Texture Streaming Data” pop up and editor will freeze indefinitely. I’ve had to migrate some assets from a 5.1 project but that’s all. any suggestions on what i can do to disable this or fix the underlying issue causing the crash?

Note - I’ve tried to disable Streaming in this project, but I still get the window pop up. This pops up every time i replace a diffuse map with a different file and close the material window down.

This has just started happening to me also.

At exactly the same time too, I add a map to an instanced material, close the window and this pops up and stays at 0% indefinitely.

Some ideas would be greatly appreciated.

Same - exact same problem. I’ve never had it before but all of a sudden it’s now started to appear.

The problem still persists however greatly reduced.

Following on from other threads it seems to be due to a master material and instances of that. I ‘try’ to use a master, with instances so every material has the kind of control I’m after, plus from a performance issue it isn’t usually an issue as I produce a lot of static (rendered content).

@cgpush Sorry only just seen your message however swapping out the parent master with a copy and reverting back after a restart of engine helped. Like I said I still get it, and CTRL-SHIFT+S are my new favourite shortcuts for saving practically on every change I make to the scene.

Another trick to try, is disconnect all connections, force compile / save of master then reconnect.

I have the same problem. I am changing the texture for my Metahuman and everything freezes.

Also have the same problem.

Me too, any fix?

Its really annoying but I think thats just one of the drawbacks to expect when working with a game engine: Stuff needs to be built and cached and such so it can then run smoothly in realtime.

Its still possible that there is a “workaround” or something, especially if you (like me) are only producing linear content, aka rendering stuff out for cinematics etc.

If you find something let me know…:slight_smile:

welp…