Problem: I want to update structs to include more or less information. Anytime I make a change all blueprints become marked as “Dirty.” I have to go 1-by-1 in the reference viewer even if I have auto-compile blueprints on play selected.
Repro Steps:
-
Create a struct with 2 variables
-
Use that struct in 3 different blueprints.
-
Update your struct to include a 3rd variable and save the struct.
-
Hit play in editor
Actual Result:
-Notice that anything involving use of the struct no longer behaves correctly.
-Notice that any BP involving that struct is marked as dirty
Expected Result:
Blueprints auto-compile as specified in editor settings.